	



static int counter = 0;
if ( cvar.aimbot_aim )
if ( Local.Alive && Target != -1 && Weapon.m_iClip && !Weapon.m_fInReload1 && !Weapon.m_fInReload1 )
if ( cvar.aimbot_shoot && ( CanShoot >= 2 ) && ( Weapon.m_flNextPrimaryAttack - ( cmd->msec / 1000 ) < 0 ) )
{
	counter++;

	if(counter==1)
		VectorCopy ( vAimAngles, cmd->viewangles );

	if(counter==2)
	{
		cmd->buttons |= IN_ATTACK;
		counter=0;
	}

}